seta r_dynamiclight "1" //Schaltet that compute from dynamic lights in the play on and out. With?0? one has more FPS
seta r_lodbias "1" //default is 1. Does the geometry detail depth determine, on?0? more FPS
seta r_detailtextures "1" //schaltet the representation of detailed textures on/out. Switches off brings more FPS
seta r_lodscale "5" //bestimmt the distance, starting from when articles are represented detail-poorer. Default is?5?
seta r_flares "0" //Bestimmt, whether around sources of light Auren are drawn?0? does more FPS bring
seta r_ignorehwgamma to "1" //Bestimmt whether the gamma values (brightness) by Windows is ignored or
seta r_vertexlight "0" //Bestimmt whether lights are not computed after Vertexmethode or not
seta r_coronas "0" //bestimmt, whether in the play Coronas are represented or not?0? more FPS brings
seta r_mapoverbrightbits "4" //default is?2?. determines the brightness degree of the map textures. ?5? the maximally permitted
seta r_overbrightbits "1" is //aehnlich too mapoverbrightbits, exact Unterschide
seta r_fullbright "0" unclearly //Schaltet the maximum brightness of the textures on/out in most leagues. Recommendation?1?, so that shady camper corners become observable
seta r_faceplanecull "1" //wenn activated, only is the visible Polygonobjekte gerendert, recommended on?1?
seta r_subdivisions "4" 4. is //default more jehoeher one goes, the fewer polygone used for surfaces
seta r_lodcurveerror "250" //default is 250. The more deeply one goes the angularly to roundnesses is explained, brings more FPS
seta cg_wolfparticles "1" //bestimmt whether e.g. the smoke by Airstrikes and the explosion of shells are represented. Brings FPS is however very habituation needy, if it is turned off. (?0?)
seta cg_simpleitems "0" //Bestimmt whether Ammopacks and Medipacks are simplified represented. Ammopacks look e.g. like a large patronenhuelse
seta r_rmse "0" //default are "0". Determines the sharpness by everything which is represented. At first sight similarly picmip, however also the Hud becomes indistinct. Must being set clearly more highly than picmip around an effect to obtain.
seta cg_bloodtime "20"?120 is //Default?. Determined, how long blood at the soil is represented before it faded
seta cg_showblood "1" //bestimmt whether blood is represented, if a player is met
seta cg_gibs "1" //bestimmt whether the Splattereffekte on or out is.
seta gl_polyblend "0" it //bestimmt whether in the field of view red coloration is to be seen, if one is met.
Don't ya just luv online translater...
And don't say I didn't try
Some words weren't translated tho, but 'bestimmt' means determined..
And 'schaltet' means switches..
Any more words, just translate em...
Any questions?
Just ask a German [FuN] member lol