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ChefAgf wrote:you should bind a key you dont use to change your fov. For example:
//Long and Short range shhoting
bind SPACE "vstr rangeswitch"
set longrange "seta cg_fov 90; seta sensitivity 2; seta cg_crosshairSize 32; echo ^3:: ^1LONG RANGE;set rangeswitch vstr shortrange"
set shortrange "seta cg_fov 110; seta sensitivity 10.666667; seta cg_crosshairSize 48; echo ^3:: ^2SHORT RANGE;set rangeswitch vstr longrange"
set rangeswitch "vstr shortrange"
This changes not only your fov but also your sensitivity. Very handy when you are sniping...
So you can easy switch between these Fov's and with all the weapons. just change the sensitivity numbers. mine is too much :p
Try it and react :p
My CFG wrote:seta name ^0'^1K^7o^1B^0'^7@^0Kaw^7a^0zoe
//
// Movement binds
//
unbind all
bind W "+forward"
bind S "+back"
bind A "+moveleft"
bind D "+moveright"
bind SPACE "+moveup"
bind C "+movedown"
bind X "+prone"
bind Q "+leanleft"
bind E "+leanright"
bind SHIFT "+sprint"
bind CAPSLOCK "+speed"
bind MOUSE1 "+attack"
bind MOUSE2 "weapalt"
bind R "+reload"
bind MOUSE3 "kill"
seta cg_noAmmoAutoSwitch "0"
seta cg_autoReload "1"
//
// Mouse settings
//
seta sensitivity "5.0"
seta m_pitch "0.018"
//
// Other binds
//
bind 1 "weaponbank 1"
bind 2 "weaponbank 2"
bind 3 "weaponbank 3"
bind 4 "weaponbank 4"
bind 5 "weaponbank 5"
bind 6 "weaponbank 6"
bind 7 "weaponbank 7"
bind V "mp_quickmessage"
bind T "messagemode"
bind Y "messagemode2"
bind KP_ENTER "mp_fireteamadmin"
bind Z "mp_fireteammsg"
bind F "+activate"
bind L "openlimbomenu"
bind TAB "+scores"
bind ALT "+stats"
bind "+topshots"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind F4 "notready"
bind G "+mapexpand"
bind B "+zoom"
bind F11 "autoscreenshot"
bind F12 "autorecord"
//
// Visual aspects
//
seta r_ati_fsaa_samples "0"
seta r_ati_truform_tess "0"
seta r_ignoreGLErrors "1"
seta r_mode "6"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_intensity "1.5"
seta r_overbrightBits "0"
seta r_mapOverBrightBits "3"
seta r_gamma "3"
seta r_picmip "1"
seta r_dynamiclight "0"
seta r_fastsky "0"
seta r_flares "0"
seta r_drawSun "0"
seta cg_atmosphericEffects "0"
seta cg_wolfparticles "0"
seta cg_fov "120"
seta cg_shadows "0"
seta cg_gibs "1"
seta cg_coronas "0"
seta cg_brassTime "0"
seta cg_marktime "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_ext_compressed_textures "1"
seta cg_bloodDamageBlend "0.0"
seta cg_showblood "0"
seta cg_bloodFlash "0"
//
// HUD Specific
//
seta cg_drawcrosshair "5"
seta cg_crosshairColor "white"
seta cg_crosshairColorAlt "white"
seta cg_crosshairPulse "0"
seta cg_crosshairSize "40"
seta cg_drawReinforcementTime "1"
seta cg_complaintPopUp "0"
seta cg_drawgun "1"
seta cg_drawfps "1"
seta cg_lagometer "1"
seta cg_drawCompass "1"
seta cg_drawWeaponIconFlash "1"
seta cg_teamChatsOnly "0"
seta cg_drawFireteamOverlay "1"
seta cg_noTaunts "0"
//
// ET Pro specific
//
seta b_popuptime "100"
seta b_althud "2"
seta b_althudflags "0"
seta cg_drawSmallPopupItems "0"
seta b_lagometerAlpha "0.2"
seta b_drawspeed "0"
seta b_speedunit "0"
seta b_speedinterval "100"
seta b_numpopups "-1"
seta b_goatSound "1"
seta b_hitsounds "1"
seta b_tracers "1"
seta b_muzzleflash "0"
seta b_panzerhack "1"
seta b_drawpromotions "1"
seta b_drawrewards "1"
seta b_drawspectatorteamflags "0"
seta b_simpleItems "0"
seta b_fireteamAlpha "0.4"
seta b_locationMode "1"
seta b_locationMaxChars "12"
seta b_locationJustify "-1"
seta b_fireteamLatchedClass "1"
//
// Bob's
//
seta cg_bobup "0.000"
seta cg_bobpitch "0.000"
seta cg_bobroll "0.000"
//
// Game options
//
seta cl_allowdownload "1"
seta cg_autoaction "6"
//
// Network settings
//
seta b_antilag "1"
seta rate "25000"
seta cl_maxPackets "100"
seta snaps "20"
seta cl_timenudge "0"
//
// Script binds
//
bind INS "vstr classengi" // Spawnscript: Engineer
bind HOME "vstr classfieldop" // Spawnscript: Fieldops
bind PGUP "vstr classsoldier" // Spawnscript: Soldier
bind END "vstr classmedic" // Spawnscript: Medic
bind PGDN "vstr classcovop" // Spawnscript: Covert ops
bind CTRL "vstr fovswitch" // FOV switch
bind BACKSPACE "vstr spawntoggle" // Spawnscript (place): Place select
bind \\ "com_maxfps 40; set cl_yawspeed 13900; +left; wait 2; -left; set cl_yawspeed 140; com_maxfps 76;" // 180-degrees turn
//
// Spawnscript (Class-selection)
//
set classengi "vstr classengi1"
set classengi1 "vstr classrecycle; class e 1; set classengi vstr classengi2; vsay_team iamengineer ^0C^7l^1ass^7: ^0Eng^7i ^1/ ^0s^7m^1g"
set classengi2 "class e 2; set classengi vstr classengi1; vsay_team iamengineer ^0C^7l^1ass^7: ^0Eng^7i ^1/ ^0rif^7len^1ade"
set classfieldop "vstr classrecycle; class f 1; vsay_team iamfieldops ^0C^7l^1ass^7: ^0Fie^7ld^1ops ^1/ ^0s^7m^1g"
set classsoldier "vstr classsoldier1"
set classsoldier1 "vstr classrecycle; class s 4; set classsoldier vstr classsoldier2; vsay_team iamsoldier "^0C^7l^1ass^7: ^0So^7ldi^1er ^1/ ^0pa^7nz^1er"
set classsoldier2 "class s 5; set classsoldier vstr classsoldier3; vsay_team iamsoldier ^0C^7l^1ass^7: ^0So^7ldi^1er ^1/ ^0mo^7rt^1ar"
set classsoldier3 "class s 2; set classsoldier vstr classsoldier4; vsay_team iamsoldier ^0C^7l^1ass^7: ^0So^7ldi^1er ^1/ ^0m^7g^142"
set classsoldier4 "class s 3; set classsoldier vstr classsoldier1; vsay_team iamsoldier ^0C^7l^1ass^7: ^0So^7ldi^1er ^1/ ^0fl^7am^1er"
set classmedic "vstr classrecycle; class m 1; vsay_team iammedic ^0C^7l^1ass^7: ^0M^7ed^1ic ^1/ ^0s^7m^1g"
set classcovop "vstr classcovop1"
set classcovop1 "vstr classrecycle; class c 3; set classcovop vstr classcovop2; vsay_team iamcovertops ^0C^7l^1ass^7: ^0Co^7ve^1rt ^1/ ^0sn^7ip^1er "
set classcovop2 "class c 2; set classcovop vstr classcovop3; vsay_team iamcovertops ^0C^7l^1ass^7: ^0Co^7ve^1rt ^1/ ^0f^7g^142"
set classcovop3 "class c 1; set classcovop vstr classcovop1; vsay_team iamcovertops ^0C^7l^1ass^7: ^0Co^7ve^1rt ^1/ ^0s^7te^1n"
set classrecycle "set classengi vstr classengi1; set classcovop vstr classcovop1; set classsoldier vstr classsoldier1"
//
// FOV switch
//
set far "echo ^dFOV: ^7120; set fovswitch vstr near; set cg_fov 120;"
set near "echo ^dFOV: ^790; set fovswitch vstr far; set cg_fov 90;"
set fovswitch "vstr near"
//
// Spawnscript (place-selection, automatic map-select, see autoexec_mapname.cfg files)
//
set spawntoggle "vstr ax1"
//
// User custom settings
//
bind h vsay "hi ^7Le^1ik ^7H^1i"
bind j vsay_team "medic ^1nurse ^7please"
bind k vsay_team "needammo ^7No ^7Le^1a^7d ^7in M^1e^7h ^7Pen^1ci^7l"
bind , vsay "bye ^7Im ^7Ou^1t^7a ^7He^1r^7e"
bind ' vsay "holdfire ^7St^1o^7p ^7Sho^1o^7tin ^7F^1F^7S"
bind [ vsay "cheer ^1Y^7a^1y ^7Wo^10^7t ^7W^1o^70t etc etc"
bind ] vsay_team "enemydisguised ^7Oo^1h ^7He^1s ^7In ^7M^1e^7h ^7Kn^1i^7cke^1r^7s"
bind p vsay "sorry ^7So^1rr^7eh"
bind o vsay "thanks ^7Ty^1V^7m ^7Ch^1u^7m"
bind i vsay "cheer ^7{^1l^7o^1l^7}"
bind n vsay "oops ^7.:^1R^7of^1l^7:."
bind m vsay "affirmative ^7P^1w^7n^1D"
bind u vsay "greatshot ^1N1c^73 Sh0^17"
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